using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HeroSystem : Singleton<HeroSystem>
{
    [field: SerializeField] public GameObject HeroViewSlot { get; set; }
    public HeroView heroView;

    public void Setup(Hero hero)
    {
       heroView = HeroViewCreator.Instance.CreateHeroView(hero, HeroViewSlot);
    }
    
}
